Monday, 27 April 2015

Way Back When's Day - Sonic The Hedgehog (1991)

Hi everybody! :D

You may not know me yet, but I'm the newest contributor to Gettin' My Geek On.
My name is Lloyd, but everybody calls me @OzRavenheart.

Today I'd like to try and start a series called Way Back When's Day, where I attempt to finish a steam game, in my library, that I first played in my childhood. As Sonic the hedgehog was the very first video-game I was introduced to, and subsequently became the game that I grew up with, I thought I'd finish it after all this time.

Sonic the Hedgehog (1991) - Steam Edition
It took me about 2 hours to get through Sonic the Hedgehog but that's not unexpected since this version comes with the ability to save your game anywhere you like. It seems a little bit like cheating though, so I limited myself to one save at the beginning of each level to be fair.

I thoroughly enjoyed zooming through the first few zones (Greenhill Zone, Marble Zone etc), letting muscle memory and thousands of hours of childhood gaming guide me through the most efficient paths for each level,

Racing through the Greenhill Zone
Swinging over the lava in the Marble Zone
Bouncy Bouncy! (in the Spring Yard Zone)
Rising water is deadly in the Labyrinth Zone!
 However, later levels presented more of a challenge. As a kid I had only ever successfully gotten as far as the Labyrinth Zone - Act 3 and I was able to catch up to that point rather quickly.

Fighting Dr Robotnik during the rising water race at the end of Act 3 was difficult, but not as impossible as it seemed when I was younger. It only took me a couple of goes to get past him this time.

Run Sonic run! (Scrap Brain Zone)

The Scrap Brain Zone was always fun to play (if you could get there), with it's mechanical gears and widgets, flame-throwers, saw blades and other assorted industrial themed challenges.


I am most definitely not a fan of the obstacles that zap you with electricity if you get too close though. I got zapped way too many times!


Strangely, the end of the second act sees Dr Robotnik drop you into a new level (Scrap Brain Zone - Act 3) which looks very similar to the Labyrynth Zone. It is quite challenging compared to the other underwater levels earlier though.

Boing! (Star Light Xone)
By far my favourite Zone would have to be the Star Light Zone with its long loops and strange walking bomb enemies. The background music is very upbeat and melodical and reminds me of the music they play at fairgrounds. :3

Special levels were a challenge as they require you to finish a level with more than 50 rings in order to access them, which is difficult. In the end, I only managed to nab 3 of the 6 chaos emeralds up for grabs before the end of the game.

Some day I may try to get all the chaos emeralds, but for now I think this game is finished enough.
I thoroughly enjoyed it and I finally got to defeat Dr Robotnic in the final boss level, which I had never done before without cheating.

Someday I'll wipe that smile off your face Dr Robotnik

Steam Library Games Completed: 1 / 369

Second Life - Learn To Script: Chapter 1

Contents

Chapter 1: The Basics

Welcome to my new series, Second Life - Learn To Script. In this series I will be teaching you in basic terms how to script using LSL for Second Life. We will be making real products which will not only get you scripting but will also give you some products to sell. The products will range from low difficulty like Key Finders, to median skill of donation boxes, right up to a pride product of mine and ATM machine which will allow you to transfer funds between avatars, have other request funds from you, paying them upon your approval and keeping a up to date balance sheet. This chapter is going to be all about the basics so we will not be building anything just yet. So lets get started.

What is LSL?

LSL stands for Linden Scripting Language. It is a state and event driven language. States are easily explained like a light, on and off. These are two states of a light bulb. A car may have off, idle and drive. LSL has as many states as you want. The starting state in a script is always called ‘default’. Events are actions that the object is waiting for. This can be when a user touches the object, pays money into the object or says something to the object. There are many other events that can occur within an object but these are the main ones we will be using in this book.
LSL also contains variables. Variables can be seen as information holders. They hold the information or data that you need throughout the script. Don’t worry too much if all this is going over your head. We will be looking into everything a lot deeper and you will gain the understanding you need.

Script Editor

The script editor is the place you will be doing all of your scripting. To open the editor you first need a new script. There are two ways to create a script. The first way is to right click inside you inventory and choose New Script. This will create a script for you and ask you to name it. Let’s name this one MyFirstScript. Now double click on this new script on the editor will open. The second way we will learn a little later.
Figure 1 shows you what the editor looks like.
You can see inside a code is already written. This is the default code with 1 state and 2 events. The state that is used is the one that every script needs, default. The default state is set when the script is first executed. The two events used are state_entry and touch_start. We will look into these two a little later.
The down side to making scripts this way is that we cannot run or test our code. The way I make scripts is this alternative way. First I create an object within second life. This will only work if you have permission to create objects on the land you are working.
There are many places in second life that allow builders to create objects on their land. One of these for which I use a lot is called Curious. You need to be a member of their group but the good news is, this is free. I personally have my own building platform which I have had for some time now.

Creating an object

Step 1: To create an object click on Build in the menu and select Build. You will be presented with the build window. This tool has many powerful things that enable you to create anything you want. All objects within Second Life were created using this tool. I will not be going into how to use this in this book.
Step 2: You will notice that your mouse has turned into a wand. This is indicating that the tool is ready to make the selected object. Click anywhere on the ground and you will see a cube appear. If this did not work check the setting of the land you are using and ensure you have rights to create objects there.
Step 3: Name your object. Click on the general tab and type in a name for your object. Press enter to finish this step.
Now that you have your object we can create our script the alternative way.

Create a Script inside an object

Step 1: Click on the Contents tab in the build window.
Step 2: Click on New Script
You will notice that a script has appeared in the objects contents called New Script. The object also said Hello, Avatar in local chat. We don’t want our script to be called New Script so let’s go ahead and change it.
Step 3: Right click the script and choose Rename.
Step 4: Let’s call this script MyFirstObjectScript
Step 5: Double Click on the Script
You will see once again the Script Editor has been opened. With the same script that was in the last one you opened. This script editor is a little different than the first with an extra button and a couple of check boxes. The only buttons we will be using are Save and Reset.
If you click reset now you will see the object say Hello Avatar again. The reset button forces the script to start again from the last saved point. Save will save all the new code and try to run the code. If your code has errors they will be displayed in the error box below the written code.
The only check box you will need to be using is the Running check box.
The running check box sets whether the script is running or not. If your script doesn’t seem to be working and you cannot figure out why. This may be the reason.

Variables

Variables are a collection of information or data. There are seven types of variables which you can use.
Type
Brief Description
integer Holds a whole number. A whole number is one that does not contain a decimal. Eg: 1, 2, 3 not 1.5, 2.3, 4.7.
float Holds a decimal number. Can also hold whole numbers.
vector Holds three floats in the form of <x, y, z>.
rotation Holds 4 floats in the form of <x,y,z,s>
key Holds a UUID (special string) used to identify things within Second Life.
string Holds a sequence of characters. EG: Raiden, S1ghfy3 or Raiden Faxel
list Holds a list of data types

All variables have 3 parts to them, the type, the name and the value. In code we would declare a variable like the following.


This is setting three variables. I used the names myNumber, myList and myString but you can use whatever name you want to. The code //Sets a variable and the like are comments. Comments are very important in scripting.
We will learn more about variables when the time comes.

Comments

Comments do nothing in the code. They are simply a comment. Scripters use these within their code to understand what is going on. There has been many times before I used comments that I would write a script. Then months down the line an error would pop up and I would have to fix it. I would open the script and have no idea what was going on. If I had used comments I would be able to clearly see what is happening. I recommend you use comments in every piece of code you write.
To write a comment we simply add two slashes in front of our comment. This tells the script that the following is a comment.

//This would be a comment

In the next post we will be making our first product.

 

 

Sunday, 26 April 2015

Zombie Zunday - Yet Another Zombie Defense (2014)


In honour of the new Zombie Zunday tradition SighFye has started, I decided to play a game I bought several months ago on steam. Yet another Zombie Defense first grabbed my attention for having a multiplayer top-down shooter defence style of gameplay, but the more I played it, the more I liked the singleplayer survival experience for the challenge it provides.

I've always been a fan of zombie games that pit you against constant waves of enemies and charges you with the task of surviving as long as possible. Dead Rising on the Xbox 360 was the first game I found that did it well, but you had to complete the main story once in order to unlock the survival mode first. This game ups the anty a little bit by emptying the playing field completely. It's just you and a single lamp post, against the zombie horde, in the middle of an empty expanse of darkness.

Anyone got a flashlight? :/
During the night, you are tasked with defending yourself against the undead. Once a wave of zombies is completed, the game transitions to daytime and you have an unlimited amount of time to purchase weapons & ammo and fortify your base by adding barricades or turrets. Once you have purchased everything you require to survive another night defending against the undead, you select next level to continue.


Back off, undead scum!
I thought this was an odd design choice at first because it removes the difficulty of having a limited amount of time for both defending and fortifying. Later in the game, something occurred to me that made some sense of that particular feature.  The fortifications seem to carry over damage from round to round if left in place between rounds. However if you remove all the erected fortifications and rebuild them, from the ground up, they are replaced at full health, allowing you to effectively repair your fortifications and also letting you spend a decent amount of time deciding on the best strategy in laying out your base to provide the best defence.

Put the electric fences on the outside! :D
 Since Yet Another Zombie Defense does not have a definitive end, as such, I decided before I started playing that unlocking the "Endless Night" mode by making it past the seventh night would qualify as "finishing" the game for the purposes of the blog.

With the recent additions of player upgrades and better turrets, I was able to survive until the 17th night. Unfortunately at the end of the 16th night, the zombies had become strong enough to overwhelm my barricades before my turrets could eradicate them and ultimately I wore down all of my remaining ammo. Going into the 17th night, I was unable to purchase enough ammo for either the SMG turrets or my Shotgun to last long enough to finish off the zombies.

Lasted a lot longer than the last time I tried to play this game.
I briefly tried the multi-player mode, but it was disappointing. Both players share ammo and currency with the turrets, so I frequently had players join and then spend all the money I had saved up for a blaster on fortifications immediately. I feel like either seperating the money and ammo counts for each player or making both players decide on purchases would be a nice addition.

I feel that money is quite sparse throughout the singleplayer survival experience too as it's extremely easy to run out of money and the amount of money gained each round and the amount of damage done by weapons you carry over doesn't balance well with the increase in zombie difficulty per round. This could be a design flaw, or done on purpose to make sure the game can end without the player continuing indefinitely, but either way it seems a little unbalanced at the moment.

All in all I thoroughly enjoyed Yet Another Zombie Defense as a survival game and, as long as you were playing with friends, I could see the multi-player mode being fun too. Since it's currently on sale for 49 cents each or 79 cents for a two-pack, I would highly recommend to grab it quickly before the sale runs out in about 26 hours.

Steam Library Games Completed: 2/369

Zombie Zunday: SighFyes Top 3 Zombie Games

Hey guys SighFye here.

I have decided to take a page out of Lloyd's book and start a new series. I will be starting a few of them over the following week but today I will begin Zombie Zunday. Every Sunday I will write something about zombies. As a start I thought I would write my top 3 zombie games of all time.

Number 3: Dead Nation

     Dead Nation is a top down shooter developed by Housemarque and Climax Studios on the PS3. It's a fast pace game with hordes after hordes of zombies coming from all directions. You have a wide arsenal of weapons to buy and upgrade from a head popping rifle with unlimited ammo, a shocker which send bolts of electricity through hordes of the undead, to my personal favourite, the blade cannon. This weapon fires a saw blade through the horde killing whole groups in one shot.

     Each kill gives the player cash and multiplier. Each time you get hit your multiplier goes down which directly effects your overall score. The cash collected is spent on much needed upgrades, armour and ammo refills at the end of each stage.

     The graphics are great and at times this game can get rather intense with the amount of zombies racing to get you.

Number 2: 7 Days To Die

 My second top 3 game is a game that's currently in alpha. 7 Days to Die is an open world voxel-base sandbox game. You are dropped into either a randomly generated world or a premade world. You must scavenge for items and food to help you survive in this creepy world. This game is a mash up between DayZ and Minecraft. You can mine, farm, hunt, survive, craft weapons and items, build bases and fortify them against the zombie hordes.

The crafting system is very in depth and has many recipes. A lot of recipes must be found in books found in the game before you can even start building those items. There is a leveling system which increases the chance to craft higher quality weapons and items. You must eat and drink to survive. Zombie can see, hear and even smell you.

The best part of this game for me is that every single room in every single building can be entered. The ambient sounds in this game are creepy and the night time is scary. This is a must try game if you love zombie survivals.

Number 1: The Last Of Us

The last of us is by far my favourite zombie game of all time. This game is made by Naughty Dog for the PS3. The story is an emotion roller coaster ride. The story is about a Joel who must deliver Ellie to a safe place. You must pass through zombie infected areas and groups of rebels who have no regard for people outside their group and will kill you for the can of beans in your bag or just because they don't like you.

This game has you sneaking passed zombies with pressing the controller so slightly that if you press it too hard the zombie will hear you and attack. It is so freaky and gets the heart racing. The story also has twist after twist which just pulls at the heart strings. This game will shock the shit out of you.

Brilliant story, brilliant graphics and, brilliant gameplay. This is not only my number one zombie game but also sits as my number one game of all time. Get it, play it and love it. I so hope they make a number 2 of this.

Thursday, 23 April 2015

NES Mods

Since I have been working on a NES mod with my NES-top, it got me thinking what have others have made from the NES? There are some really cool ideas out there some of which I really want to make.

Alarm Clock / iPod dock

Toaster

This is by far the best...



Bag
Then I stumble across so awesome ideas for NES accessories...
This is one of my favourites.

Would be a cool purse for a lady friend

How awesome would this be for a lan center.
I'm sure there are so many more out there. If you find a cool addition, add it into the comments.

SighFye

Wednesday, 22 April 2015

Call of Duty: The End Of PC Warfare

Hey guys, SighFye here

I have played many CoD's on PC in my day, the last big one for me was Black Ops. I did buy Modern Warfare 3 and Black Ops 2 but I noticed a repeating pattern in them and have been told that Ghost and Advanced Warfare both have this same pattern. What is this pattern? It's the lack of a server browser and rentable ranked server.
Image from  store.steampowered.com

Black Ops 1 was an amazing game. Servers in that game are still running today and are running at full capacity. This is because people can see the servers and choose to join them. They know they are controlled by admins keeping abuse and fair play.

Image from cod.vokr.com
All the cod games I have played and been told about since have not had the server browser and on PC these games have died very quickly. Without server browsers people are only going into TDM and that gets boring quickly. There are just not enough people on PC for the match making lobbies to work. But why doesn't Activision give us what we want. Personally I think this is because we are all screaming for dedicated servers without realising what we are asking for. Dedicated servers mean the CoD will not host the game on one of the players computers.

So what do we really want? We want rentable ranked servers which are displayed in a server browser. The lobby crap does not work for PC. With Black Ops 3 coming out, I do not see our wishes coming true. I personally will never buy another COD unless it has a server browser and rentable ranked servers.


Well that's my rant for today.

Peace Out

SighFye


Sunday, 19 April 2015

Mario Kart 8 - My Top 3!

I was spoilt on Easter! Not only did I get loads of Chocolate (what else could a girl want???) SighFye also surprised me with a Wii U and Mario Kart 8!


I'd stumbled across a YouTube video and was quite impressed with the look of Mario Kart 8, probably because I had recently been playing Mario Kart 64 and well, you'd imagine a game released 8 years after the last one you were playing to look a lot better... But if you've been reading my posts you may know by now that I like shiny things and Mario Kart 8 is ever so shiny!

I love it! I can't get enough so I'm sharing...

My Top 3 Characters, Tracks and Karts

 

Including The Legend of Zelda - DLC pack 1

 

Characters: 

 

3. Shy Guy - I bought the 2 DLC packs and received all 8 coloured shy guys, this didn't influence my pick as my 3rd favourite, it's just a cool bonus! He's fun to play with and ever so cute when he jumps.


2. Tanooki Mario - Yup, all my choices are because they're cute. Ah... what a sucker I am... But.. but just look at him in his little Tanooki outfit. Plus when you toot the horn, it's the Tanooki Mario flying sound!


1. Yoshi - Yoshi is my favourite Nintendo character. I fell in love with him in Yoshi's Story, he's just too adorable! I'm so glad they gave him a voice and not just those computer noises he used to have. Since buying the DLC pack I have 8 colours to choose from! SighFye also bought me the Yoshi Amiibo so I can play as my Mii wearing a Yoshi suit. 



 

Tracks:

 

3. Mount Wario - This is a fast paced down the snow slopes race and instead of repeating the same lap 3 times it's a race to the bottom with check points. It's fun and challenging.


2. Mute City - The F-Zero track is the fastest track in Mario Kart 8 which makes it a lot of fun.


1. Hyrule Circuit - My number one track is Hyrule Circuit, I was excited for the Rupees, the Zelda treasure chest sound played when you obtain an item box and the fact you can open up a boost by hitting the anti-gravity switches raising the Master Sword.

 

Karts:

 

Choosing 3 karts is quite difficult considering how many there are. I also haven't unlocked all the karts yet so can only choose out of what I have. Here goes...

3. Teddy Buggy - It's cute and drives well, what more can I say?

2. Landship - It's a land ship, looks awesome if you ask me *hehe*


1. The Duke - Silly karts aside, we're getting serious now, The Duke kicks ass!



So there you have it, my top 3 characters, tracks and karts in Mario Kart 8. What are your top 3? Let us know in the comments below.

Race on!

Bellistik

The Last Of Us... the movie.

Hey guys, just a quick post this time.

I was looking for a good zombie movie to watch tonight and stumbled on something. The Last Of Us, a game on the PS3, is to be made into a movie. The story in the game is unbelievable good so I am very excited about this.

The person to play Ellie has already be confirmed as Maisie Williams.

Personally I like that match but I do think there could have been better. Ellen Page not only look exactly like Ellie, she also complained saying Naughty Dog ripped off her likeness. Also, as a final, she has the right name lol, so it's destiny.

So the question is now who will play Joel. Personally I think the number one choice is Hugh Jackman.


 I wonder if they will keep the story line or make a new one for the movie. Either way I think this is going to be a zombie movie to watch for.

So that's it geeks... 

SighFye

Saturday, 18 April 2015

NES-Top Computer: Part 5

Hey Guys, SighFye again...

If you haven't yet read the rest of this topic, start from the... well start right here.

Before I start on the progress I realised, in the last post I mentioned that the power supply had been ordered but did not add it to the price. So here it is.


ITEM:  picoPSU-120 + 8.5A (102W) Power Kit
PRICE:  $149 + $15 Postage
TOTAL CURRENT PRICE OF BUILD: $372.98
Now as you can see in the picture, there is only 1 sata power, so to add enough for 2 internal drives and a bluray drive I have bought myself a molex power to 2 x sata power adapter.



ITEM:  Dual Sata power cable
PRICE:  $13.63
TOTAL CURRENT PRICE OF BUILD: $386.61

Today I went out to get the last parts. I couldn't get hold of a slim slot bluray drive but I did get everything else I needed.

ITEM:  Fujitsu 64GB SSD Drive
PRICE:  $71.82
TOTAL CURRENT PRICE OF BUILD: $458.43
This should give me a speedy boot up. I don't want to have to wait for the NES to boot just to watch a DvD.

ITEM:  8GB DDR3 1600Mhz Sol-Dimm
PRICE:  $90.00
TOTAL CURRENT PRICE OF BUILD: $548.43

ITEM:  Deep Cool SF-500 Fan
PRICE:  $13.64
TOTAL CURRENT PRICE OF BUILD: $562.07

When I added the power supply to the motherboard my risers that I glued on snapped off. If you remember I glued 2 of them in the wrong spot so it was only held on by 2 of the screws. So I had to repair this and this time I was doing it right. I screwed all the risers onto the motherboard before gluing them in place as suggest by twitter follower @Oz Ravenheart. This ensured all the risers sat exactly were they were needed.

 I then made up some brackets for the SSD drive to screw to. I changed my plan a little and decided to have the SSD standing up on its side. I made the brackets and glued them in place using the same method as the motherboard. Unfortunately, once again, my master builder skills came into play and I didn't take into account the SSD drive was too high for the top housing. Since the brackets were already glued into place I decided to bend them on an angle to lower the height of the drive.

I added the RAM and now the NES is almost complete.
All it needs now is the Blu-ray drive, a 2TB HDD and the buttons made for the front. I already have a HDD from a previous build so that's not going to cost me zip but the size of it does concern me. I may not be able to fit it in with the bluray drive. I haven't added the fan yet as I am trying to decide where it should go. There are vents at the top and bottom of the NES both of which would hold the fan nicely. My thoughts are, 1) heat rises so the fan should be on top. 2) Dust falls so to prevent the dust being sucked in it should be on the bottom.

So that's where the build is sitting for now. I have purchased the keyboard and mouse combo...
ITEM:  Kaiser Baas Mini Blu-tooth Keyboard.
PRICE:  $50.00
TOTAL CURRENT PRICE OF BUILD: $612.07

... and of course I need the blu-tooth adapter to be able to use it. This will plug into one of the USB ports at the back.
ITEM:  USB Bluetooth Dongle Ver 4
PRICE:  $26.82
TOTAL CURRENT PRICE OF BUILD: $638.89

So that's the build so far guys... It's turning out to be a lot more expensive than I first thought, but I guess that's living in the country.

Next step, rebuild the switches and get a Blu-Ray drive.
Until then, stay geeky...

Continue Reading Right HERE

SighFye