Monday 8 June 2015

Modded Minecraft Monday - Failure & Renewal

Hello everybody. It's time to check in on our modpack lets play.

Unfortunately there have been a few small issues with the modpack, so whilst I have been playing it for the last week, I eventually found some issues that forced me to make some changes before starting the official let's Play. 

First of all was the difficulty curve. I had intended to make the game a bit more challenging to survive in, but I may have gotten a bit carried away.

I lost count of the number of times I died when the sun went down...
It was extremely difficult to survive at night due to the large quantity of powerful hostile mobs that would spawn in darkness. Lava was also nearly impossible to get close to, as several highly powerful mobs would spawn in the lava, both underground and on the surface in lava pools. I was also notified by a user that starting a new map was impossible since the modpack would crash immediately upon the world loading. After a bit of error tracing, I found the culprit was the Lycanite's Mobs Mod, which would crash the game when trying to spawn the player for the first time. Noticing an opportunity to kill two birds with one stone, I simply removed Lycanite's Mobs which solved both issues. I also changed the starting health amount to the default of 10 hearts instead of 3 since most mobs were one-hit killing the player, which is no fun. It is no longer immediately suicidal to venture outside when it's dark and players can successfully start new worlds.

Next was the limitations of wooden chests and default vanilla bookshelves not actually storing books...
No house is complete without an attic library :3

I added two new mods in order to make chests that could be upgraded with iron, gold, diamond and obsidian to increase their inventory size and to make bookshelves which actually store books for visual appeal and easy retreival :3

Additionally, there was a bug where it was impossible to craft a stone button. Ordinarily this wouldn't be an issue since the underground biomes mod adds buttons for each stone type, however the pokeball mod won't use those buttons. Only the default vanilla stone buttons.

I had two options. Either I could just make buttons something you had to find in dungeon loot only, making pokeballs extremely rare, or I could add another mod that allows me to fix the recipe that is broken. I opted for #2 so you can now craft buttons the way you're supposed to be able to.

Now I did get a full week of gameplay out of this modpack, however when I went to open minecraft a few minutes ago, my map's level data was corrupted. (probably as a result of me pressing the shutdown button without realising Minecraft was still running... Save worlds before shutting down kids) so this might be a good time to start a new map for the new modpack configuration.

I chose to simply provide you guys with a seed this time instead of the entire map files. That way the file size of the modpack will be reduced and you can regenerate the map if you have issues.

I allowed cheats for screenshot purposes only.
I visited a site that converts text into binary and typed in "Gettin My Geek On" but that was way too long in binary, so I simplified to "GMGO" which turned out to be "010001110100110101000111" in binary, so I used that for the new lets play map. I'll be starting that next week, but here's what I've been up to for the last week.

I spawned near the ocean and decided to create my base on top of the water to make it more difficult for enemy mobs to enter my safe areas.

Cobblestone appears to float surprisingly well!
Nearby I found several fruit trees. These are perfect for a renewable food supply, so I cut down an apple tree to get some apples and saplings. In order to make a sapling that will grow into a fruit tree, you need to combine a sapling and a peice of fruit in a crafting area.

Nope. Not ripe yet.
After setting up a base and a farm with some apple trees nearby, I decided to set out to find adventure. I headed west by boat and a short distance away from my spawn area I spotted this giant brick structure underneath the water that seemed to be made up of a lot of square rooms.

The thing under the water... I know there's a floating island there lol
I decided to investigate and discovered a massive sprawling underground Treasure dungeon from the Dungeon Pack mod. On another nearby island I also found my first lucky block. When I destroyed it, two more lucky blocks spawned with a sign in between them. The sign simply stated "one is lucky, the other is not" however one spawned a bunch of cool vanilla items like hoppers, chests, buttons, redstone torches and other useful tidbits and the other spawned a lucky villager. I got lucky. One of those blocks could have killed me instantly.

Jokes on them. Both were lucky :3
I also found some Chocobos and brought them back to base with pokeballs :D
I ventured into the dungeon a few times and got some interesting loot, but not long afterwards I shut down my pc whilst the game was running and my world corrupted.

I updated the modpack and it can be downloaded at the bottom of this post if you want to try it out.

I have done my best to make the game fun and more diverse, but as with all modpacks you should expect bugs and crashes ocasionally. Most of the time you can just relaunch Minecraft and continue where you left off though.

Ok, well that's about it for this week. I'm writing this week off as bug-testing time and going to start fresh for the next post. See you then! :D

Modpack Download Link: https://dl.dropboxusercontent.com/u/76107282/GettinMyMinecraftOn.zip

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