Showing posts with label Retro. Show all posts
Showing posts with label Retro. Show all posts

Monday, 15 June 2015

It Follows


I recently watched the movie It Follows, written and directed by David Robert Mitchell, a retro horror mystery about a beautiful teenage girl, Jay, moving into adulthood. Her and her new boyfriend, Hugh, sleep together for the first time, then Hugh tells Jay he has passed on a fatal curse which will follow her until it kills her. It may show up as a stranger or a friend and will continue to creep up on her until she passes it on.


While most horror movies have you feeling scared with edge of your seat suspense, frights to make you jump, followed by horrific gore, It Follows has you sit and study the screen in constant dread and paranoia, there are moments which make you jump but instead of a suspense build up, you relate to Jay and begin imagining what it would be like to be slowly stalked without having even one moment to relax, you sit in suspense the whole time.

The ambiance of the movie is amazing, it's relatable as though these kids could be your neighbours. I highly recommend this horror flick the next time you're in for a scare.

Monday, 18 May 2015

Tales from the Bargain Bin - Retro Games Haul

Now, anybody who already knows why I'm here may suspect that I just have a lot of games because I have too much money, but unless it's a big game like GTA5, that's not the case.
I love finding bargains and bundles that let me get tons of games for pennies on the dollar. You might even say I'm addicted to videogame bundles.

Today the Humble Store is having some sales and the content was too good to resist, so I thought I'd share my haul.

Sonic Hits Collection ($112.99 $16.94)
This collection includes copies of:

  • Dr. Robotnik's Mean Bean Machine
  • Sonic & All-Stars Racing Transformed + Metal Sonic & Outrun DLC
  • Sonic & SEGA All-Stars Racing
  • Sonic 3 & Knuckles
  • Sonic 3D Blast
  • Sonic Adventure (Director's Cut)
  • Sonic Adventure 2
  • Sonic Adventure 2: Battle
  • Sonic CD
  • Sonic Generations + Casino Nights DLC
  • Sonic Spinball
  • Sonic The Hedgehog
  • Sonic The Hedgehog 4 (Episodes 1 & 2)

This collection includes copies of:

  • Alex Kidd in the Enchanted Castle
  • Alien Soldier
  • Alien Storm
  • Altered Beast
  • Beyond Oasis
  • Bio-Hazard Battle
  • Bonanza Bros
  • Columns
  • Columns III
  • Comix Zone
  • Crack Down
  • Decap Attack
  • Dynamite Headdy
  • Ecco the Dolphin
  • Ecco Jr.
  • Ecco: The Tides of Time
  • ESWAT: City Under Siege
  • Eternal Champions
  • Fatal Labyrinth
  • Flicky
  • Gain Ground
  • Galaxy Force II
  • Golden Axe
  • Golden Axe II
  • Golden Axe III
  • Gunstar Heroes
  • Kid Chameleon
  • Landstalker: The Treasures of King Nole
  • Light Crusader
  • Phantasy Star 2
  • Phantasy Star 3
  • Phantasy Star 4
  • Ristar
  • Shadow Dancer
  • Shining Force
  • Shining Force II
  • Shining in the Darkness
  • Shinobi III: Return of the Ninja Master
  • Space Harrier II
  • Streets of Rage
  • Streets of Rage 2
  • Streets of Rage 3
  • Super Thunder Blade
  • Sword of Vermilion
  • Vectorman
  • Vectorman 2
  • Virtua Fighter 2
  • Wonder Boy in Monster World
  • Wonder Boy III: Monster Lair

Grand Theft Auto III + Vice City ($19.98 $3.98)






















Max Payne ($9.99 $1.99)



Now pretty much all of these are older games that I played as a kid (with the exception of Drunken robot pornography) so I thought I'd grab em whilst they were on special for Way Back When's Day.
Drunken Robot Pornography is a bullet hell game about giant robots so I thought I'd grab that one as well, just for funzies.

All in all, this was a good haul. I ended up with $407 worth of games (original individual game prices, not the collection prices) for just $34.14 USD or $42.71 AUD.

That's a saving of just over 372 dollars for a grand total of 67 individual games!

Granted I already own about 3 or 4 of these games, but even some of those got new DLC from this haul, so I'm happy.

Feel free to head over to the Humble Store and check out some of the bargains yourselves. They do amazing videogame bundles too and a large sum of the money goes straight to charity. Well worth the price they usually offer.

Friday, 8 May 2015

Way Back When's Day - Alex Kidd in the Enchanted Castle (1989)


Alex Kidd has a few games, but I grew up with the Sega Mega Drive and the Sega Dreamcast, so I'm only familiar with his adventure to an enchanted castle in order to find his lost father Thor.

Alex's punches ARE really strong... so who knows?
Yes Thor.
No relation to this guy though...

Y'know... for a character with such an established first and last name, you think they'd at least use his dad's full name somewhere in this game, but since the entire story is explained with like... one or two pages of text, maybe they didn't have room.




The level design is very simple and reminds me of most early Genesis games of note in that the main character only has one or two actions that make up the entirety of the game-play and the challenge is slowly ramped up by careful level design, rather than introducing new mechanics. In this case, he can punch and jump. When you let go of the jump button, his leg extends in a kick which can be used as an aerial punch or, if done right, can be used to take out enemies from above by dropping your heel into them as well.

Unlike Sonic the Hedgehog, Alex Kidd really has no backup system for health and can be quite unforgiving to a new player. I think the original creators intended this to be played on an arcade system for coins, which explains the need for a quick intro and such unforgiving gameplay. It would lend itself to emptying childrens pockets of pennies rather effectively. Thankfully they went with a home console release instead, which I believe is why there is a continue game choice hidden in the options menu of the start screen. It's not infinite though. I'm guessing it was initially tied to coins.
(Wish I'd found that menu item as a child... xD)

The aesthetics are very colorful and, in traditional Japanese game style, some of the enemies are a little bit... odd. We start in a city so there are cars at ground level and... what look like birds, but with aeroplane propellers instead of a beak, flying around. Then underground there are some strange black robot looking things that hop along as well. The only thing they really share in common is they're all single hit kills for both the player and the particular enemy as well.

Typical Japanese enemy choices
Jan-Ken-GO! ... Awww, I lost :/
A strange part of the game is that, despite being quite a simple game, it has an inventory for items that you can win by gambling on the outcome of a game of Rock Paper Scissors. Most of these gambling areas can be found in the doorways of buildings, but some are caves and in the underwater level they can be found inside coral. Early in the game, there is very little incentive to actually use these gambling areas as you spend a certain amount of cash to play and you gamble the loss of a life as well if you lose.



The ring is also quite useful :3

There are two items you want to make sure you acquire a few of before you get too far into the game though. There's the necklace, which allows you to see what your enemy is thinking when deciding on which hand signal to use in Rock Paper Scissors. This is essential if you want to avoid losing lives to chance since all of the bosses just play a game of Rock Paper Scissors with you. The first boss will ask to go a second round if she loses, but you can say no, however the final boss not only continues to play three rounds without a choice, he also attacks you after the match as you would expect from a final boss. The second is the helicopter thingy. There is an aerial stage late in the game, but they only give you a single helicopter to start with. Any time you run into something or take damage, you're ejected from the helicopter, so it's a good idea to build up a few backups to pull out in an emergency before you get there, since the amount of money they cost ramps up each time you bet.

Also this guy, who appears outta nowhere :/
With a few rare exceptions, the enemies in the later stages seem to fall into two main templates. Either very simple enemies with very simple back and forth movement that seem to be designed to take advantage of your mistakes or enemies that would normally be very simple if not for a new movement mechanic. There are wind up mice that can walk along ceilings and walls, eagles that bob up and down along their flight path, turtles that stop when you get nearby and shoot up towards the surface of the water, rocks that roll down the vertical levels and a wizard that teleports behind you.

The only unique boss-like battle encounter in the game, besides the final boss

The final boss, however, stumped me for a while. I'd have no problem with the Rock paper scissors rounds as I always saved a necklace to make it easier for myself, but when that is done with, he attacks you with a more traditional boss battle. As far as I'm aware, that is the first time you're presented with a boss battle and there's next to no indication of what you are supposed to do to beat him. He throws fists at you. That's it.

Eventually, I had to look up the solution on YouTube and it turns out you're supposed to jump on the fists to freeze the boss and then go quickly punch him and retreat to safety. Even once I figured out what I had to do, the fists would randomly unfreeze if I jumped at the wrong time and the margin for error in standing too close to the boss is only a few pixels wide... I suppose boss battles are supposed to be difficult, but this just seemed like bad character/level design. I'm not even sure if it was done on purpose, or if they just found that players had difficulty beating the boss and assumed it was due to the battle difficulty instead of confusion/ambiguity.

I set out to start this game on friday last week, but even with the steam version's ability to save anywhere you want and load back up from that point, it still took me over three days to get past the entire game. It was a mixed bag of enjoyment and frustration to finish, but at least I completed it and saved my dad... right?

What? ._. Do you know what I went through to rescue you?
Nope. Turns out he was the king and just having a nice holiday here... I'm out.
All that build up and no payoff :/

Games Library Completion: 3 / 397 games

Let me know what you'd like me to play next! :D

Thursday, 7 May 2015

Lets See How Far We've Come

Hey Guys SighFye here

We all know how far the graphics have come over the years. In fact every time they bring a new game out we are blown away by the graphic quality. But you can only appreciate these graphics at their full potential when you go back, and look at the original. So this post is dedicated to just that. The then and now of gaming graphics.

Battlefield


Battlefield 1942
Battlefield Hardline

 Call of Duty

Call of Duty 1
Call of Duty: Advanced Warfare

 Duke Nukem

Duke Nukem 1

Duke Nukem 3D
Duke Nukem Reloaded

 Final Fantasy

Final Fantasy 1

Final Fantasy 15

Gran Turismo

Gran Turismo 1
Gran Turismo 6

Grand Theft Auto

Grand Theft Auto 1

Grand Theft Auto 3

Grand Theft Auto 5

Tomb Raider

Tomb Raider 1

Rise of the Tomb Raider

Mario Kart

Mario Kart 1

Mario Kart 8

Super Mario Brothers

Super Mario Brother 1

New Super Mario Brother WiiU

Metal Gear
Metal Gear
Metal Gear Solid

Metal Gear Solid 5
 Sim City

Sim City 1

Sim City 5
It blows my mind away every time looking at these images. Where are we going to be in another 10 years?

Monday, 27 April 2015

Way Back When's Day - Sonic The Hedgehog (1991)

Hi everybody! :D

You may not know me yet, but I'm the newest contributor to Gettin' My Geek On.
My name is Lloyd, but everybody calls me @OzRavenheart.

Today I'd like to try and start a series called Way Back When's Day, where I attempt to finish a steam game, in my library, that I first played in my childhood. As Sonic the hedgehog was the very first video-game I was introduced to, and subsequently became the game that I grew up with, I thought I'd finish it after all this time.

Sonic the Hedgehog (1991) - Steam Edition
It took me about 2 hours to get through Sonic the Hedgehog but that's not unexpected since this version comes with the ability to save your game anywhere you like. It seems a little bit like cheating though, so I limited myself to one save at the beginning of each level to be fair.

I thoroughly enjoyed zooming through the first few zones (Greenhill Zone, Marble Zone etc), letting muscle memory and thousands of hours of childhood gaming guide me through the most efficient paths for each level,

Racing through the Greenhill Zone
Swinging over the lava in the Marble Zone
Bouncy Bouncy! (in the Spring Yard Zone)
Rising water is deadly in the Labyrinth Zone!
 However, later levels presented more of a challenge. As a kid I had only ever successfully gotten as far as the Labyrinth Zone - Act 3 and I was able to catch up to that point rather quickly.

Fighting Dr Robotnik during the rising water race at the end of Act 3 was difficult, but not as impossible as it seemed when I was younger. It only took me a couple of goes to get past him this time.

Run Sonic run! (Scrap Brain Zone)

The Scrap Brain Zone was always fun to play (if you could get there), with it's mechanical gears and widgets, flame-throwers, saw blades and other assorted industrial themed challenges.


I am most definitely not a fan of the obstacles that zap you with electricity if you get too close though. I got zapped way too many times!


Strangely, the end of the second act sees Dr Robotnik drop you into a new level (Scrap Brain Zone - Act 3) which looks very similar to the Labyrynth Zone. It is quite challenging compared to the other underwater levels earlier though.

Boing! (Star Light Xone)
By far my favourite Zone would have to be the Star Light Zone with its long loops and strange walking bomb enemies. The background music is very upbeat and melodical and reminds me of the music they play at fairgrounds. :3

Special levels were a challenge as they require you to finish a level with more than 50 rings in order to access them, which is difficult. In the end, I only managed to nab 3 of the 6 chaos emeralds up for grabs before the end of the game.

Some day I may try to get all the chaos emeralds, but for now I think this game is finished enough.
I thoroughly enjoyed it and I finally got to defeat Dr Robotnic in the final boss level, which I had never done before without cheating.

Someday I'll wipe that smile off your face Dr Robotnik

Steam Library Games Completed: 1 / 369